New Zealand has one of the highest proportions of disengaged students of any OECD country. The majority of students in low decile schools are Maori and are more likely to leave school educationally disadvantaged.
It has been proposed that an accelerated roll-out of e-learning to schools and improving the school-to-work transition may reduce youth unemployment and the resulting social issues.
Kaitiaki is the first Maori mobile Game-based Learning App developed to engage and educate New Zealand School children.
This paper provides a rationale for the game design, content and integration of Matauranga Maori as a means to engage with these students.
The motivation behind Kaitiaki is to raise student achievement targets by using a fun gaming platform to convey learning.
Ultimately, Kaitiaki may herald a new genre of e-learning that by improving student achievement results in low decile schools may improve outcomes for Maori youth.
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